Designer First World Problems
A collection of random comics about design, introversion, and sandwiches.
A collection of random comics about design, introversion, and sandwiches.
Five Whys is a method used to look into the cause-and-effect of a problem.
Comics on some bad habits I'm trying to fix as a creative.
Explained with comics.
Twelve steps to procrastinate like a professional.
Here's another collection of random comics related to design, office work, and the inability to sleep.
A pile of different vignettes that I've been doodling over the last month.
Fear plays a significant role in the life of a designer. We're constantly showing our work, and in doing so, we feel like we're exposing ourselves.
Back in 2014, I was a graphic designer who had just moved to San Francisco to become a UX designer. Before that, I had worked with different multinational conglomerates (well, more like dive bars, failing cafes, and the occasional garage band), and I felt ready to change things up by working in a Bay Area startup.
Tips to keep a fun workplace by poking at the design team and toying with their emotions. It's ok to admit it-you're a sharp shooter, a perfectionist; no little flaw goes unnoticed under your supervision. Design reviews are the ideal opportunity to demonstrate that hawk vision you possess.
Puns, slang, and other dorky ideas to get you ready for trick-or-treating.
The courage of being fragile I recently started embracing my weaknesses. After a lifetime of blocking the idea of appearing vulnerable, I'm finally just pulling off the mask. It's really hard, especially for a born-and-raised Mexican who was taught to be a man, never cry, and suppress all emotions.
Practical tips and principles to trick people into thinking you're an industry thought leader. Don't know how to justify your excessive use of animations, clever copy, or generic cute illustrations? Just throw the word "delight" in the mix! Talk about how you understand the user's psychology-how you're creating an experience people will love.
Masters of Persuasion. Product Managers are a special breed. When writing this comic, I wanted to portray the caricature of one but ended up illustrating the typical annoying freelancing client (yes, I went the easy and unoriginal way). In my defense, it was kind of hard to portray the conventional personality of a PM.
I want to be a designer when I grow up When I had just moved to San Francisco, I was instantly intimidated by all the cool phrases my colleagues used. "Damn, these guys must know a lot," I thought. I had been a designer for a long time but I felt like a noob around the UX experts.
Comics about a design team based in the heart of the tech world