The Year in Kickstarter 2016
2016 was our biggest year yet. See the impact you had at The Year in Kickstarter.
2016 was our biggest year yet. See the impact you had at The Year in Kickstarter.
I've spent a little too much time thinking about the introduction of this article. Looking for a way to say that a good design solution needs to connect and resolve both business and user needs but emphasize how important it is not to lose sight of what real users want.
As an interaction designer on the Material Design team at Google, I often receive emails and questions from people who are trying to transition to UX or who simply want to learn more about the ins and outs of the industry.
On Sept. 16, 2007, a Japanese YouTuber who goes by the handle "Computing Aesthetic" uploaded a forty-eight-second-long video with the deafening title, "ULTRA MEGA SUPER LUCKY SHOT."