The five best design links, every weekday

Date: 2016/10/10

medium.com

8 Ways to Become More Creative in the Next 10 Minutes

uxdesign.cc

A critical analysis of the iOS 10 lockscreen experience

The iOS lockscreen has been pretty straightforward for years since its inception in 2007 but now it is not as obvious as it used to be. There are a few reasons why this is happening.

microsoft.com

Microsoft Design: Inclusive design toolkit download

We've developed a toolkit to show how human diversity can create better design constraints. And how to connect seemingly niche solutions to broader markets. Our toolkit can be used with any existing design processes.

medium.com

Space in Design Systems

I've long referred to Color, Type and Icons as the "Big 3" of a system's visual language. All UI components - from Buttons on up - are built with them. But I left something out. Space, our final frontier. Space Rivals Color Space is everywhere. CSS uses properties like padding, margin, and absolute positioning's left, right, top and bottom to separate objects.

blog.niice.co

The Art of Headlander

Chris: When I look at all the games you folks have done, no two of them look alike. You don't have a house style. What is it about the culture at Double Fine that enables that? Lee: When a game like Headlander comes out, some reviewers usually say "this is unlike anything they've ever done", because in their mind they're expecting something like Psychonauts.