Date: 2016/10/10
A critical analysis of the iOS 10 lockscreen experience
The iOS lockscreen has been pretty straightforward for years since its inception in 2007 but now it is not as obvious as it used to be. There are a few reasons why this is happening.
Microsoft Design: Inclusive design toolkit download
We've developed a toolkit to show how human diversity can create better design constraints. And how to connect seemingly niche solutions to broader markets. Our toolkit can be used with any existing design processes.
Space in Design Systems
I've long referred to Color, Type and Icons as the "Big 3" of a system's visual language. All UI components - from Buttons on up - are built with them. But I left something out. Space, our final frontier. Space Rivals Color Space is everywhere. CSS uses properties like padding, margin, and absolute positioning's left, right, top and bottom to separate objects.
The Art of Headlander
Chris: When I look at all the games you folks have done, no two of them look alike. You don't have a house style. What is it about the culture at Double Fine that enables that? Lee: When a game like Headlander comes out, some reviewers usually say "this is unlike anything they've ever done", because in their mind they're expecting something like Psychonauts.