Twiice as Niice
Four years ago this week, we launched the first version of Niice (known internally as Vanilla Niice). We've come a long way since then, and Niice is now used by thousands of creative teams every day...
Four years ago this week, we launched the first version of Niice (known internally as Vanilla Niice). We've come a long way since then, and Niice is now used by thousands of creative teams every day...
Chris: When I look at all the games you folks have done, no two of them look alike. You don't have a house style. What is it about the culture at Double Fine that enables that? Lee: When a game like Headlander comes out, some reviewers usually say "this is unlike anything they've ever done", because in their mind they're expecting something like Psychonauts.